Samuel Blalark Sammuol Location: Philadelphia, USA Language(s):
English Member Since: March 2008 Last Updated: 19 April 2009 Portfolio Views: 1669 Chosen as Favorite: 3
Groups:
Brevity 3ds max, mental ray, Photoshop, ZBrush April 2009
Done with the intent of doing something symbolic. The sculpt was started in zbrush2 using zspheres and then touched up a bit more in zbrush 3. I considered retopologising but didn't consider it necessary since the face was not going to be animated. No gi was used, just a studio like light setup.