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Samuel Blalark
Sammuol



Location:
Philadelphia, USA

Language(s):
English

Member Since:
March 2008

Last Updated:
19 April 2009

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1665
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Brevity
3ds max, mental ray, Photoshop, ZBrush
April 2009


   
Done with the intent of doing something symbolic. The sculpt was started in zbrush2 using zspheres and then touched up a bit more in zbrush 3. I considered retopologising but didn't consider it necessary since the face was not going to be animated. No gi was used, just a studio like light setup.

 
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